![]() This means no AMR, no input detection for SE and no. If you don't own it, find a way to get it, because our SKSE team only develops for SE. This is the reason why Miken1ke couldn't really release his Gryphon dodge This method will not induce a lag before the movement starts, it will also actually butcher the animations you will give to it, which is not the case of my dodge framework. Try to use the TUDM attack cancel mod with SkySA, you will always dodge forward. Try dodging with TUDM and try to dodge in another direction directly, you won't be able to because you will be stuck in the first dodge direction. One of the main feature of it, is that instead of using behavior direction, it uses SKSE input detection. I've been crunching these last few days and I'll keep doing so to deliver the dodge mod. ![]()
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